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Writer's pictureFisnik

UX/UI Prototype Methods

Updated: Jan 18, 2019

In todays lesson, Gareth went through 6 prototyping methods we could incoporate as part of our UX/UI project development. Below I have made some notes of these methods and how I could use them in my project.


Experience Prototyping

  • Paper wireframes

  • More about simulating an entire environment, involved experience. Enacting the entire scene, a more complicated environment with touch points.

  • Quick and easy

  • Generate ideas quickly.

Role Playing

  • Engaging in the users experience

  • Forging a greater understanding of existing experiences

  • Testing that proposed designed scenario.

  • Could use props to gage people within the environment.

  • Awkward an funny --> immerse yourself in someone else's shows.

  • Gain understanding of the users position, already laid out life and routine.

Wizard of Oz

  • A guy behind a certain, operating the levers.

  • Stimulating system responses from behind the scenes, whilst the user is using the system.

  • Use to stimulate automates responses without making it complicated.

Design/Cultural Probe

  • Introducing the user into the design process, allowing them to be creative as well.

  • They can document parts of their day. Like an expanded diary.

Design artefact

  • Something we may put in our project, create a physical prototype of it to test on potential users.

  • THE NECKLACE

  • Can be used as a conversational artefact

  • Can make it in any shape or form.

  • Using visual language

  • Innate properties of the object

Interface Prototypes

  • Paper based or interactive experiences

  • User journey --> choosing a specific journey through the user application.

  • Can look into detail.

  • Gather feedback from information architecture

  • Ask people what they think.


 

I have been contnously developing my wireframes for the app for a couple weeks now. Now I need to turn these wireframes into a interactive experience. This is what I will do.

 

How I could use role playing and design artefact:

Role playing and design artefact would work together in this case. I could design a physical artefact which works with my currency, the key fob like artefact which I mentioned in a previous blog. I could have someone role playing how the fob would react in a situation to get the users attention. This will help we understand further how this artefact could work. Maybe it flashes to get the users attention or makes a sound.


I have started designing the physical artefact. During the development stage of my project, I was looking at designing a note for the currency however, since then have realised it would not be useful in anyway as the points are collected by an algorithm in the app. I have taken the same design of the note and turned it into a 3D artefact. Below I have included some sketches of how it would look.


The idea behind this artefact is: it can determine how the user has felt throughout the day. Where they have been, what they have done. Whether they have overworked themselves and how they feel. This would need to be on the user’s body at all times, so I was thinking it could be a necklace. Yes, people usually have their phone on them at all times however, phones do not have the ability to tell how the person holding it is feeling. I have made that the job of this necklace.

The necklace features a 'T' on the front that represents the currency, TICKS. It can light up and grab the wearers attention and play a sound through the speaker on the side. The back features multiple circular indentations. This rests on the user’s chest and measures their heart rate. There is also a microphone which allows the system to hear the user’s emotion response by the body, are they signing, yawning or complaining.


I then took this design and developed in on SketchUp so that it is ready to be 3D printed.



 

Bibliography list:

  • Buchenau, M., Suri F, J. (no date). Experience Prototyping. Available at: http://www.cul.dk/happiness/resources/p424-buchenau.pdf (Accessed: 26 November 2018).

  • Martijn van den Broeck (2016). Experience Prototyping W 2. Available at: https://www.youtube.com/watch?v=nVKm9lRWyE8 (Accessed: 26 November 2018).

  • Erin Singer. (2016). Experience Prototype. Available at: https://www.youtube.com/watch?v=VXmH-9gxVWY (Accessed: 26 November 2018).

  • Servicedesigntools.org. (2019). Experience prototype | Service Design Tools. Available at: http://www.servicedesigntools.org/tools/21 (Accessed: 26 November 2018).

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